Interactive Dashboard

Streamlining the interactivity and feedback between instructors and students!


Overview



Role & Team

I worked with Jiayu Xu, Nihad Abu Aker, Andres del Cid for a 4 week project.

Goal

Design a dashboard that fulfills the needs of all key stakeholders: instructor & students.

What I did

User research & testing, persona/storyboard generation, UX/UI design, team resolution.

What I delivered

User personas, customer journey maps, market research, sketches, wireframes, lo/mid/hi screens.

Have up-to-date intuitive feedback while maintaining easy facilitation! πŸ“š

Create a student & teacher dashboard that prioritizes visual feed back, build circulative discussions for students and allows easy facilitation for the instructor.

Process



Problem



Students are often left confused by directionless feedback. Instructors are struggling to organize facilitation.

School nowadays are a busy, hectic and stressful environment especially with COVID 19β€” everything is now virtual, without that person to person interaction. Thoughts get misconstrued and facilitation becomes disorganized. The idea is to design an interactive dashboard with the needs of all stakeholders. Our task was to consider and sum the key information down to the most important goals, needs and noticing any overlaps and where they differ.

β€œAs education becomes more prominent online β€” How can we make teacher student feedback more interactive and streamlined?”

Solution



πŸ’‘Our project aim:

Create an interactive dashboard by balancing the pain points of all stakeholders and diluting all needs to create most the important features.

Student Profile

Student View

Feature

Visual Feedback Chart

Direct, Visual, Feedback

Feature

Quick Group Collaboration

Real-Time, Visual, Intuitive

Feature

Question & Feedback + Live

Keep up to date, participate

Feature

Presenter Profile & Group Switching

Organization, Participation, Keeping informed.

Overall Class

Instructor View

Feature

Visual Feedback Chart

Direct, Visual Feedback

Feature

High Engagement Level

Sorting, Easy to Identify

Feature

Overall Group Feedback

Clear, Average Feedback

Feature

Question + Feedback Live

Keep Up to Date

Individual Student

Instructor View

Feature

Visual Feedback Chart

Direct, Visual Feedback

Feature

Instructor Feedback Chart

Detailed Feedback

Feature

Weekly Engagement Level

Personalized Feedback

Feature

Question + Feedback Live

Keep Up to Date

Personas



There are 3 types of stakeholders: student (listener), student (presenter) & instructor.

Conducting preliminary research, interviewing participants, infinity diagramming, and creating hypotheticals through storyboarding; this helped us infer user behaviors and major pain points. Through many rounds of conducting interviews, Think-a-Louds, storyboarding and user testings, we got one step closer to determining what best features and types of feedback are needed for each type of stakeholder.

Student Presenter


  • Wants to grow and improve, unsure how to make his game prototype better.

  • Craves clear, concise and summarized information to support detailed discussions about those improvements.

  • Seeks feedback that is well thought out and understandable.

  • Wants to create something he is proud of.

Instructor


  • Seeks to ensure all student listeners are able to give high quality feedback. As well as different types of feedback.

  • Prevent distractions from students.

  • Collaboration within a safe environment is highly valued

  • Hard to remember all feedback after presentations.

Student Listener


  • Seeks to help his peers make improvements.

  • Tends to have difficulty organizing his ideas and thoughts to articulate feedback.

  • Feels limited, gets bored and distracted easily, needs constant engagement.

  • Overwhelmed with lots of ideas and lacks consistent stimulation and excitement.

Based on persona generation exercise, we needed to filter out and dilute to the most important needs. This allows us to determine highlighted features.

Key Features discovered through Infinity Diagramming & Wants / Needs analysis.

Ideation



Identifying the concept and some main features…

Based on the user studies of major goals, needs and pain points - rough preliminary sketches that showcases specific features are implemented for both the student listener & instructor view. Many features overlap in both views, however the way we approach visualizing these features will be tailored specifically to the user.

Instructor

View

Student Listener

View

We have some concepts and main features… now we need to understand the user flow.

Through a quick user flow exercise, we needed to determine which stakeholders contribute to what type of information and feedback. This allows us to determine the specific features that pertain to each type of screen.

  1. Student View (personal profile + student feedback section)

  2. Instructor View (individual student)

  3. Instructor View (overall class)

There are 3 main screens here:

How do these views intersect and provide information for the main features?

Student View


Group Tab

Presenter / Listener Profiles

Overall Feedback Chart

Instructor Individual View


Drop Down Menu

Individual Engagement Level

Instructor’s Notes

Instructor Overall Class View


Drop Down Menu

Engagement Level

Average Feedback

Overall Class Feedback Chart

Design



After multiple rounds of user feedback… we iterated then re-iterated each type of screen.

We interviewed and user tested multiple students and teachers through rounds of rapid prototyping. This helped us identify any areas of confusion and which sections should be most prioritized and if there are any instances of information overlap.

Student Profile

Re-iteration

Instructor View (Class Overview)

Re-iteration

Instructor View (Individual Student)

Re-iteration

The color palette is kept quite simple, minimal and easy to read for all stakeholders.

I took a spin on the traditional primary color wheel, and to modernize them. Also wanted to utilize the primary colors in a soft way using various opacities, this brought ease to students in a stressful environment.

Student Profile

Final Design

Final Design

Instructor Overview (Class Overview)

Final Design

Instructor Overview (Individual Student)

Reflection



⏭ Next Steps

How does this product compare to its competitors?

Let’s validate that student and instructor interactions are actually streamlined. It would be great to do another round of user testing with a specific target audience in mind (students and instructors). Have them perform a Think-A-Loud would be helpful as their experience and user flow can really be beneficial for the next iteration.

πŸ“š Take Aways

The importance of researching and knowing the user.

It is important to find ways on how to connect the instructor β†’ listener β†’ presenter and to see what type of things are overlapped and what are specifically designed for that user. This case also taught me the importance of making the interface interactive and responsive through animations. It is about feedforward/feedback. Overall, this interaction / animated task allowed me to better my skills in Figma as well and familiarize myself with the tools.

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